Framework
Version
Debouncer API Reference
Throttler API Reference
Rate Limiter API Reference
Queue API Reference
Batcher API Reference

useQueuer

Function: useQueuer()

ts
function useQueuer<TValue, TSelected>(
   fn, 
   options, 
selector?): ReactQueuer<TValue, TSelected>
function useQueuer<TValue, TSelected>(
   fn, 
   options, 
selector?): ReactQueuer<TValue, TSelected>

Defined in: react-pacer/src/queuer/useQueuer.ts:124

A React hook that creates and manages a Queuer instance.

This is a lower-level hook that provides direct access to the Queuer's functionality without any built-in state management. This allows you to integrate it with any state management solution you prefer (useState, Redux, Zustand, etc.) by utilizing the onItemsChange callback.

For a hook with built-in state management, see useQueuedState.

The Queuer extends the base Queue to add processing capabilities. Items are processed synchronously in order, with optional delays between processing each item. The queuer includes an internal tick mechanism that can be started and stopped, making it useful as a scheduler. When started, it will process one item per tick, with an optional wait time between ticks.

By default uses FIFO (First In First Out) behavior, but can be configured for LIFO (Last In First Out) by specifying 'front' position when adding items.

State Management and Selector

The hook uses TanStack Store for reactive state management. The selector parameter allows you to specify which state changes will trigger a re-render, optimizing performance by preventing unnecessary re-renders when irrelevant state changes occur.

By default, all state changes will trigger a re-render. To optimize performance, you can provide a selector function that returns only the specific state values your component needs. The component will only re-render when the selected values change.

Available state properties:

  • executionCount: Number of items that have been processed by the queuer
  • expirationCount: Number of items that have been removed due to expiration
  • isEmpty: Whether the queuer has no items to process
  • isFull: Whether the queuer has reached its maximum capacity
  • isIdle: Whether the queuer is not currently processing any items
  • isRunning: Whether the queuer is active and will process items automatically
  • items: Array of items currently waiting to be processed
  • itemTimestamps: Timestamps when items were added for expiration tracking
  • pendingTick: Whether the queuer has a pending timeout for processing the next item
  • rejectionCount: Number of items that have been rejected from being added
  • size: Number of items currently in the queue
  • status: Current processing status ('idle' | 'running' | 'stopped')

Type Parameters

TValue

TSelected = QueuerState<TValue>

Parameters

fn

(item) => void

options

QueuerOptions<TValue> = {}

selector?

(state) => TSelected

Returns

ReactQueuer<TValue, TSelected>

Example

tsx
// Default behavior - re-renders on any state change
const queue = useQueuer(
  (item) => console.log('Processing:', item),
  { started: true, wait: 1000 }
);

// Only re-render when queue size changes (optimized for displaying queue length)
const queue = useQueuer(
  (item) => console.log('Processing:', item),
  { started: true, wait: 1000 },
  (state) => ({
    size: state.size,
    isEmpty: state.isEmpty,
    isFull: state.isFull
  })
);

// Only re-render when processing state changes (optimized for loading indicators)
const queue = useQueuer(
  (item) => console.log('Processing:', item),
  { started: true, wait: 1000 },
  (state) => ({
    isRunning: state.isRunning,
    isIdle: state.isIdle,
    status: state.status,
    pendingTick: state.pendingTick
  })
);

// Only re-render when execution metrics change (optimized for stats display)
const queue = useQueuer(
  (item) => console.log('Processing:', item),
  { started: true, wait: 1000 },
  (state) => ({
    executionCount: state.executionCount,
    expirationCount: state.expirationCount,
    rejectionCount: state.rejectionCount
  })
);

// Example with custom state management and scheduling
const [items, setItems] = useState([]);

const queue = useQueuer(
  (item) => console.log('Processing:', item),
  {
    started: true, // Start processing immediately
    wait: 1000,    // Process one item every second
    onItemsChange: (queue) => setItems(queue.peekAllItems()),
    getPriority: (item) => item.priority // Process higher priority items first
  }
);

// Add items to process - they'll be handled automatically
queue.addItem('task1');
queue.addItem('task2');

// Control the scheduler
queue.stop();  // Pause processing
queue.start(); // Resume processing

// Access the selected state
const { size, isRunning, executionCount } = queue.state;
// Default behavior - re-renders on any state change
const queue = useQueuer(
  (item) => console.log('Processing:', item),
  { started: true, wait: 1000 }
);

// Only re-render when queue size changes (optimized for displaying queue length)
const queue = useQueuer(
  (item) => console.log('Processing:', item),
  { started: true, wait: 1000 },
  (state) => ({
    size: state.size,
    isEmpty: state.isEmpty,
    isFull: state.isFull
  })
);

// Only re-render when processing state changes (optimized for loading indicators)
const queue = useQueuer(
  (item) => console.log('Processing:', item),
  { started: true, wait: 1000 },
  (state) => ({
    isRunning: state.isRunning,
    isIdle: state.isIdle,
    status: state.status,
    pendingTick: state.pendingTick
  })
);

// Only re-render when execution metrics change (optimized for stats display)
const queue = useQueuer(
  (item) => console.log('Processing:', item),
  { started: true, wait: 1000 },
  (state) => ({
    executionCount: state.executionCount,
    expirationCount: state.expirationCount,
    rejectionCount: state.rejectionCount
  })
);

// Example with custom state management and scheduling
const [items, setItems] = useState([]);

const queue = useQueuer(
  (item) => console.log('Processing:', item),
  {
    started: true, // Start processing immediately
    wait: 1000,    // Process one item every second
    onItemsChange: (queue) => setItems(queue.peekAllItems()),
    getPriority: (item) => item.priority // Process higher priority items first
  }
);

// Add items to process - they'll be handled automatically
queue.addItem('task1');
queue.addItem('task2');

// Control the scheduler
queue.stop();  // Pause processing
queue.start(); // Resume processing

// Access the selected state
const { size, isRunning, executionCount } = queue.state;
Subscribe to Bytes

Your weekly dose of JavaScript news. Delivered every Monday to over 100,000 devs, for free.

Bytes

No spam. Unsubscribe at any time.